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1986 video game

Adventure Island
Adventureisland.jpg

Cover art of Adventure Isle (Due north American NES version)

Programmer(south) Hudson Soft
Publisher(s) Hudson Soft
Creative person(s) Susumu Matsushita
Composer(due south) Jun Chikuma
Platform(south) NES, MSX, Gamate, Game Boy Advance, GameCube, PlayStation two, Game Male child
Release Famicom/NES
  • JP: September 12, 1986
  • NA: September 5, 1987[1]
  • EU: 1992
MSX
  • JP: September 12, 1986
Genre(southward) Platform
Mode(s) Unmarried-player

Hudson's Gamble Island , known as Takahashi Meijin no Bōken Jima ( 高橋名人の冒険島 , Principal Takahashi's Risk Isle) in Japan and also known as Hazard Island ,[a] is a side-scrolling platform game produced by Hudson Soft that was released in Japan for the Famicom and MSX on September 12, 1986. Adventure Island was released in N America for the Nintendo Amusement Organisation in 1987 and in the PAL region in 1992.

Adventure Island is an accommodation of the arcade game Wonder Boy, developed by Escape for Sega. Risk Isle was followed past a series of sequels with no connection to the Wonder Boy series.

Plot [edit]

The histrion controls Master Higgins (known as Master Wigins in the United Kingdom[2] and every bit Takahashi Meijin in Japanese versions), a swain who ventured to Adventure Isle in the S Pacific later on hearing that the Evil Witch Md kidnapped Princess Tina. To rescue her, Higgins must survive a series of 32 stages. There are eight worlds called "areas", which are divided into four stages or "rounds" each, which are farther divided into four checkpoints. When the player reaches the 4th round of each area, he must face a dominate at the stop to go along to the next area. The game is completed when the role player saves the girl later defeating the eighth and final form of the evil lord.

Gameplay [edit]

The first stage in the NES version.

Master Higgins (the role player character) loses a life whenever he touches an enemy, an enemy's attack, a burn down roast, or when he falls into a pitfall or a body of water. The histrion likewise has a health approximate that starts out with xi points, which gradually depletes over time or whenever Higgins trips on a rock in his path. When Higgins' health gauge reaches naught, he will lose a life. If Higgins still has actress lives, he will revive at the last checkpoint he passed through. The game ends when all of Higgins' lives run out. To furnish his health, Higgins can pick up fruit or a milk canteen and has a maximum wellness of upwards to xvi points. When the player's score reaches 50,000 points, 100,000 points, and 200,000 points, Higgins will receive an extra life. Finding a bee-like fairy known as Honey Girl volition grant Higgins invincibility for about ten seconds and allow him to kill enemies with a unmarried touch. As well hidden in each phase is a special pot, which doubles the player'south end-of-phase bonus.

Higgins starts off each life without the ability to attack and can simply proceeds the ability to assail by picking up a rock axe, which can be found in specific spots in each phase. When Higgins is wielding the stone axe, he can merchandise it for magical fireballs that take longer range and are capable of destroying rocks and rolling stones (which are invulnerable to the stone axe).

To intermission an egg, the player must affect it or hit it with a weapon twice. In addition to weapons, there are numerous bonus items within. At that place is also the possibility of receiving a negative item, the eggplant, which drains Higgins' life meter. Some of the eggs are non immediately visible in plain sight. The locations of these "hidden eggs" are usually indicated when a weapon thrown by a player disappears earlier falling to the basis and are uncovered past jumping at the indicated spot. Some of these hidden spots do not contain hidden eggs, merely instead a deject that volition warp the player to a bonus stage, which is instead uncovered by standing still for a short period of fourth dimension. During bonus stages, the player can collect a series of fruits (each worth 500 points regardless of the blazon) until Higgins falls into a pitfall. Yet, instead of losing a life, he will return to the regular stage at the next checkpoint.

At the fourth round of each area, Higgins will confront a different class of the Evil Witch Doctor, the game's dominate graphic symbol. He has the power to change his head by up to 8 different types. Higgins must defeat him by striking his head a specific number of times with his weapon. The number of hits required to defeat him increases with each area (his offset form requires 8 hits and every subsequent class requires two boosted hits until the eighth and final form, which requires 22 hits). When the Evil Witch Doctor is defeated, he volition alter his caput and escape to the next surface area. He uses the aforementioned attack in each form, with the only changes being his durability, speed and the speed of his fireball attacks. When Higgins defeats his terminal form, the Evil Witch Doctor will autumn into a pit and the girl will exist rescued.

Evolution [edit]

Relation to Wonder Male child [edit]

Take chances Isle began evolution as a directly port of the Sega arcade game Wonder Boy, the fractional rights to which Hudson Soft obtained from developer Escape (now known as Westone Scrap Entertainment). Notwithstanding, the developer had already signed away ownership of the Wonder Boy name and characters to Sega,[3] and then Hudson created a new protagonist modeled and named after Hudson Soft's spokesman Takahashi Meijin.[4] In the western version of Take chances Isle, the Takahashi Meijin grapheme was renamed Master Higgins.

While the Wonder Boy series adopted an activity RPG organisation for its sequels (beginning with Wonder Boy in Monster Land), near of the Hazard Island sequels stuck to the game system of the original Wonder Male child. Moreover, Hudson Soft likewise obtained the rights to port all of the Wonder Boy sequels to the TurboGrafx-xvi, changing the title and graphic symbol designs of each game (with the exception of Wonder Boy Three: Monster Lair). Incidentally, the Japanese version of Dragon's Curse (the TurboGrafx-16 adaptation of Wonder Boy III: The Dragon's Trap) was titled Adventure Isle.

The rights to the Adventure Isle series are currently endemic by Konami, who absorbed Hudson Soft in 2012.

Re-releases [edit]

The NES version of Gamble Isle was re-released in Japan for the Game Boy Accelerate as a Famicom Mini title on May 21, 2004.[5] It was later on re-released internationally for the Virtual Console service in 2008 for the Wii and in 2014 for the Wii U.[6] [vii]

A remake was also developed for the PlayStation 2 and GameCube titled Hudson Selection Volume 4: Takahashi Meijin no Bōken Jima, which was released exclusively in Japan on December 18, 2003.

Sequels [edit]

Ii sequels were produced for the NES, Adventure Isle Ii and Adventure Island iii, as well every bit a fourth game for the Famicom that was released exclusively in Nihon titled Takahashi Meijin no Bōken Jima IV.[8] [9] In add-on to the standalone Famicom Mini re-release of the first game, all four games were re-released in a compilation for the Game Boy Advance titled Hudson Best Collection Vol six: Bōken Jima Collection, released in Japan on January 19, 2006.[10]

Sequels were also released on other platforms, such as Adventure Island and Adventure Island Two for the Game Boy (based on the second and tertiary NES games respectively), Super Take chances Island and Super Adventure Island II for the Super NES, New Chance Island for the TurboGrafx-16, Adventure Island: The Beginning for the Wii, Gacha wa shi Meijin no Bōken Jima in 2007 for mobile, and Adventure Isle Quest past Takahashi Meijin in 2010 for mobile.

Appearances in other games [edit]

Takahashi Meijin appears equally a playable grapheme in the crossover fighting game DreamMix TV Earth Fighters, released in Japan for GameCube on December 13, 2003.

Takahashi Meijin also appears in the sport mobile game Gachapin & Mukku no Dai Undoukai ("Gachapin & Mukku's Big Sports Day") in 2008, and crosses over with Katamari franchise in the mobile game Takahashi Meijin and Katamari Damacy in 2010.

Reception [edit]

Adventure Island has received positive to mixed reviews from critics. GameSpot awarded the game 6.5 out of 10, calling it a "fast-paced, challenging platformer".[fourteen] GamesRadar+ ranked it the 23rd all-time NES game ever made. The staff praised it for the fact that its claiming comes from quality level design and not low quality.[15]

Other media [edit]

Famicom Runner: Takahashi Meijin Monogatari
ファミコンランナー高橋名人物語
Manga
Written past Kazuyoshi Kawai
Published by CoroCoro Comic
Published April 1986 – February 1988
Volumes ane
Honey Bee in Toycomland
Bugってハニー
( Bug-tte Honey )
Genre Adventure
Anime television series
Directed past Minoru Okazaki
Produced past Hidehiko Takei
Shunzo Kato
Yasutaka Tarumi
Written past Kasumi Oka
Music by Hiroshi Tsutsui
Studio TMS Entertainment
Original network Nippon TV
Original run Oct 3, 1986 September 25, 1987
Episodes 51
Anime picture
Bug-tte Dear: Megalom Shōjo Rondo 4622
Directed by Akinori Nagaoka
Produced by Shunzo Kato
Written past Kasumi Oka
Music by Hiroshi Tsutsui
Studio TMS Entertainment
Released July 21, 1987
Runtime 48 minutes

Manga [edit]

  • Famicom Runner: Takahashi Meijin Monogatari ( ファミコンランナー高橋名人物語 , Lit. "Famicom Runner: Principal Takahashi'southward Story" ) is a manga based on Hudson Soft'due south graphic symbol Bee and Takahashi Meijin, was released on April 1986 to February 1988 in Nippon, was published by CoroCoro Comics, and created past Kazuyoshi Kawai.

Anime [edit]

  • Adventure Island also inspired an blithe television series titled Honey Bee in Toycomland ( Bugってハニー , Problems-tte Love ),[16] which was produced by TMS Entertainment and aired in Japan from October 3, 1986, to September 25, 1987, lasting 51 episodes and a theatrical film. The series also inspired its own Famicom game titled Takahashi Meijin no Issues-tte Honey ( 高橋名人のBUGってハニー ), released on June v, 1987. The Goggle box series featured Beloved Girl (the bee-like fairy who grants Higgins temporary invincibility in the original game) equally a major character. The plot involved the kidnapping of Takahashi (Principal Higgins) and his lady friend. Honey Daughter's mission is to rescue him by enlisting the aid of One-Up, Dal, and Midori, iii Earth children who too happen to be video game aces. The serial featured Minoru Maeda (known for his contributions to the anime versions of Dragon Ball) as character designer, and featured storylines incorporating elements of various popular video games of the mean solar day. Another Hudson character, Bomberman, makes a cameo in the second episode.

Notes [edit]

  1. ^ Released in the NES PAL-A region as Adventure Isle Archetype , and in the PAL-B region as Take chances Island in the Pacific .

References [edit]

  1. ^ "Adventure Island (Video Game 1986) - Release Info". IMDb.
  2. ^ Yeo, Matt (May 1997). "Things that Brand Yous Go Boom!". Sega Saturn Magazine. No. 19. Emap International Limited. p. 42.
  3. ^ "The Fable of Wonder Male child". IGN . Retrieved 17 November 2019.
  4. ^ "Master Higgins Speaks from 1UP.com". Archived from the original on 2012-10-20. Retrieved 2011-08-23 . Effectually 1986, in that location was an arcade game called Wonder Boy that we at Hudson all liked, and at that place was a suggestion within the company to plough that into a Famicom game. So the vice president and I went to accept a look at the development of the character and the game, and as we were looking at the grapheme being built, the grapheme already somewhat resembled me. The vice president was looking at it and went, "Y'know, that graphic symbol sort of looks like you, and you are a celebrity – it doesn't make whatsoever sense for us not to make this game about you." And then they decided to turn me into that character, and that's how Adventure Isle was born.
  5. ^ "Famicom Mini: Take chances Island (Game Boy Accelerate) Specs".
  6. ^ "Chance Isle". 4 September 2014.
  7. ^ "Take chances Island for Wii U - Nintendo Game Details".
  8. ^ "Adventure Island II".
  9. ^ "Adventure Island iii".
  10. ^ "Hudson Best Drove Vol. half dozen: Bouken Jima Collection".
  11. ^ "Adventure Island for NES". GameRankings. CBS Interactive. Retrieved 2018-10-04 .
  12. ^ Smith, Geoffrey Douglas. "Adventure Island – Review". Allgame. Archived from the original on December 11, 2014. Retrieved Dec 6, 2012.
  13. ^ Provo, Frank. "Chance Island Review". GameSpot . Retrieved December 6, 2012.
  14. ^ Provo, Frank. "Risk Island Review". GameSpot . Retrieved December 6, 2012.
  15. ^ "Best NES Games of all time". GamesRadar. 2012-04-16. Retrieved 2013-12-05 .
  16. ^ "Honey Bee in Toycomland / TMS Entertainment". Archived from the original on 2011-08-10. Retrieved 2011-08-23 .
  • Run a risk Island Performance Transmission. Nippon: Hudson Soft. 1986.

External links [edit]

  • Takahashi Meijin no Bōken Jima (FC) at the Wii Virtual Console website (in Japanese)
  • Bug tte Dearest (anime) at Anime News Network'due south encyclopedia
  • Take a chance Isle at MobyGames

pilpelscrit1985.blogspot.com

Source: https://en.wikipedia.org/wiki/Adventure_Island_%28video_game%29